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Details

🏠 Location: South San Francisco, CA


📞 Phone number: (408) 420-2514


📨 Email: chasea.wi@gmail.com


💼 LinkedIn: linkedin.com/in/chaseawee


🌐 Availability: remote / onsite

Summary

Senior Product Designer with 10+ years of experience simplifying complex systems across health-tech, developer tools, and cloud platforms. I specialize in designing accessible, WCAG-compliant workflows that reduce cognitive load and drive real outcomes.
 

At Optum and UnitedHealthcare, I led design for cloud infrastructure tools used by engineers and DevOps teams, turning deeply technical requirements into intuitive, scalable interfaces. I'm trained in inclusive design and passionate about building digital experiences that serve all users, regardless of ability.

A systems thinker at heart, I thrive in cross-functional teams and mentor peers in aligning design with business strategy, roadmaps, and design systems.

Professional experience

🎯 My design toolkit

Design Tools:
Figma
, Sketch, Adobe Creative Cloud, whiteboarding

Prototyping Dev Tools:
Figma Prototypes, InVision, Principle, Framer

Development Collaboration:
FigJam, Miro, JIRA, Confluence, GitHub

AI Tools & Emerging Tech:
App.Writer, ChatGPT, DALL-E, AI-assisted UX writing, AI-powered user testing, ideation & research

🦉 Education

Ventura Adult and Continuing Education
🗓 2004 – 2005 📍Ventura, CA
🎓 Certificate in Digital Multimedia Technology

Moorpark College
🗓 2002 – 2004 📍Moorpark, CA
🎓 Diploma in Associate of Arts – Arts and Humanities

UX Product Designer · Optum / United Healthcare / Rally Health

🗓 2015 – 2025 📍San Francisco, CA · onsite / remote

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  • Led design for an internal cloud management platform used across AWS, GCP, and Azure — enabling infrastructure engineers and DevOps teams to provision resources, manage access, and secure environments at scale.


  • Spearheaded interaction pattern redesigns that surfaced context-aware actions and reduced unnecessary clicks, improving user efficiency and reducing task abandonment.


  • Designed end-to-end workflows for cloud provisioning, firewall configuration, access controls, and routing, balancing technical depth with usability.


  • Delivered UX solutions that improved task completion speed by 50% across critical platform workflows — validated by analytics and stakeholder feedback.


  • Acted as a bridge between engineering, product, and compliance, translating deeply technical requirements into scalable, intuitive experiences aligned with accessibility standards.


  • Mentored junior designers and collaborated with teammates to ensure design decisions aligned with our systems, roadmap, and business goals.


  • Attended and contributed to biweekly accessibility crits, applying WCAG guidelines to every project and advocating for inclusive design across teams.

Product Designer · Electronic Arts (EA) Games / Origin.com
🗓 2014 – 2015 📍Redwood City, CA · onsite

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  • Designed marketing pages, promotional graphics, and UI components for Origin, EA’s game distribution platform — supporting seasonal launches and AAA game titles.


  • Executed campaigns within strict brand and design system guidelines, balancing creativity with precision at scale.


  • Juggled multiple high-priority projects in fast-moving sprints, collaborating closely with PMs, producers, and visual leads to meet aggressive deadlines.


  • Contributed to the consistency and polish of EA’s player-facing interfaces during a high-traffic, high-visibility growth period.

Senior Designer · New Barbary Coast Distribution
🗓 2013 – 2014 📍San Francisco, CA · onsite

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  • Led design for cross-channel sales campaigns, crafting brand assets for vinyl and digital music releases across print, web, and email.


  • Shaped the user experience for digital storefronts and promotional microsites, applying principles of layout clarity, visual hierarchy, and streamlined flows.


  • Collaborated closely with internal teams to align design execution with campaign goals, while iterating on the brand’s visual identity in a fast-moving media landscape.


  • Balanced hands-on production with UX thinking, helping bridge marketing design into more structured, scalable digital experiences.

Interactive Designer · Training Systems Design
🗓 2009 – 2011📍Camarillo, CA · onsite

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  • esigned interactive learning modules for corporate clients, blending custom branding with instructional design principles to create engaging training experiences.


  • Built user flows, wireframes, and layout structures that aligned interaction patterns with learning outcomes — laying early groundwork for modern UX methods.


  • Delivered polished UI assets in Photoshop and Flash, then implemented front-end layouts using HTML, CSS, and jQuery in collaboration with developers.


  • Helped evolve the team’s approach to structured interface design, emphasizing consistency, clarity, and user-centered logic.

Lead Designer · Yellow Communications / Magicyellow.com
🗓 2006 – 2009 📍Agora Hills, CA · onsite

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  • Designed custom, full-page web ads for small business clients, blending brand storytelling with visual strategy tailored to each campaign.


  • Delivered high-fidelity graphics and layouts in Photoshop and Illustrator, while maintaining consistency across a high volume of unique client assets.


  • Hand-coded HTML pages and light interactivity from scratch — working without modern frameworks, which sharpened your eye for layout structure and design precision.

CopyRight 2025 Chase Alan Willis

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This web experience was designed using Figma and imported into Wix. Written in english.

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